This index differs from a conventional printed index considerably. Each of the entries is followed by one or more unique 'tags' consisting of a number flanked by asterisk characters. Most tags exist in only two places, here on the index page and in one location within the text of the document.
To use a tag to jump to a specific location, just pull down the File menu and choose FIND. The FIND window will open. Enter the tag EXACTLY AS SHOWN and click on the Find button or press Return on your keyboard. The FIND function will probably first locate the visible index tag. A second action will take you right to the desired location.
Tags may be placed right next to specific words, at the beginning of paragraphs covering the topic, or at the beginning of a section that the index reference identifies. Be sure to read the text before and after the tag to find the precise reference.
To instantly return to the Index page, just leave the FIND window open and repeat the button press or Return key action. Except for the few tags that exist in more that two locations, the next jump will be right back to the index page.
Additional locating aids consist of the Contents menu item - where each section of every chapter is listed. Use that tool to jump to the beginning of each section instantly by pulling down the CONTENTS menu and selecting the desired chapter/section.
If you have an enhanced keyboard - one with a numeric keypad section on the right - try entering tags from that and pressing the Enter key. This will eliminate the need to use Shift to access the asterisk character on the number key row of your keyboard.
Specific index words can also be used as search arguments, but results will be quite unpredictable in most cases. Words and phrases exist in many locations within pertinent sections of the manual. Since there are many sections to this document, the Index page is also tagged with a simple but unique identifier just below this section. It is a capital letter I surrounded by asterisks. Unless you turn on the Case feature of the FIND function, either an upper case or lower case 'i' will work just fine to jump here. Or choose the Index entry in the CONTENTS pull down menu.
*I*
x‚àö (check mark) annotation *1*
/ (slash) *2*
// (double slash) *3*
//Name method reference *4*
/Name method reference *5*
<<>> (initialization method) *6*
= primitive *7*
A *A*
Abort menu item *8* *9* *10*
About menu item *11* *12* *13*
About method *14* *15*
abstract classes *16* *17*
active? attribute *18*
adding;
menus *19*
root(s) *20* *21*
scrolling list *22*
terminal *23* *24* *25*
window *26*
alphabetical sort *27*
annotations
List and Loop *28* *29*
Apple Desktop Interface *30* *31*
Apple menu
About *32* *33* *34*
Enter Editor *35*
Exit Editor *36*
Switch Context *37*
Application
editor *38* *39* *40* *41* *42* *43* *44*
execution *45*
Interface toolkit *46*
Prograph *47*
suspend *48*
Application Builder *49* *50* *51* *52* *53* *54*
editors *55* *56* *57*
overview *58*
Application class *59* *60*
attribute
about method *61*
current *62*
front *63*
menus *64*
windows *65*
attributes *66*
non-settable *67*
settable *68*
application development *69*
evolutionary *70* *71*
structured *72*
styles *73*
Application Memory Size *74*
Application System class *75* *76*
application toolkit *77*
arcs *78*
arity check *79*
ask primitive *80* *81*
attach-r primitive *82*
attribute
active? *83*
icon *84*
name *85*
visible? *86*
attribute overshadowing *87*
attributes *88* *89* *90* *91*
boolean *92*
of a class *93*
values *94*
window *95*
Attributes window *96*
B *B*
Bailin, Sidney *97*
Balloon Help *98*
basic instruction cycle
dataflow *99*
von Neumann *100*
beeps *101* *102*
boolean *103*
Break command *104* *105* *106*
Breakpoint *107* *108* *109* *110* *111*
Breakpoint On menu item *112*
Bring closer menu item *113* *114*
bubble sort *115*
button
>>New Instance>> *116*
Active List *117*
default
creating *118* *119*
Edit *120*
editor *121*
button names *122*
C *C*
C/Name method reference *124*
Canvas object(s) *125*
case *126*
arrow *127*
Case List pane *128* *129* *130* *131*
controls *132* *133*
multiple *134*
specification *135*
structure *136* *137* *138* *139*
window *140* *141* *142* *143*
Case List Button *144*
Case List pane *145* *146*
CASE/OF *147* *148*
Category pop-up menu *149* *150*
Challenge
abstract classes *151*
add a button to a window *152*
add a dialog *153*
disable a menu *154*
sort a scroll list *155*
use runtime debugging facilities *156*
Check your progress *157* *158* *159* *0150*
class *0151* *0152*
attribute *0153*
hierarchies *0154*
icon *0155*
class hierarchy
object-oriented *0156*
class(es)
abstract *0157* *0158*
Classes *0159* *160*
key&value *161*
window *162*
Classes without method dialog *163*
Clear menu item *164*
Clear Steps & Breaks menu item *165*
click method *166* *167* *168*
button vs. scroll list *169*
comments *170* *171* *172* *173*
Hide *175*
moving *176*
propagated *177*
Show *178*
Complete Grand Tour *179*
concurrency *180* *181* *182* *183*
concurrent execution *184* *185* *186* *187*
conditional execution *188*
constant(s) *189* *190*
moving *191*
context-determined method reference *192*
Continue menu item *193*
Continue on Failure control *194*
Continue on Success control *195*
control annotations *196* *197* *198* *199* *200* *201*